See Also edit
- How can Tcl programs on two different machines communicate
- Inventory of IPC methods
- port 0 networking
- a little-known corner of TCP/IP
- ceptcl
- Automatic Reconnect Client Sockets
- EasySocket
- Remote debugging via socket
- tclsockets
- tclsock
- Unix Domain Sockets
- socket -async
Examples edit
- how to send a file through a socket connection
- a question that seems to arise often
- Network Server
- an excellent tutorial showing how to write both server and client sides of an echo service.
- Simple TCP/IP proxy
- Socket based communication ,JH
Synopsis edit
- socket ?options? host port
socket -server command ?options? port
Description edit
This command opens a network socket and returns a channel identifier that may be used in future invocations of commands like read, puts and flush. At present only the TCP network protocol is supported; future releases may include support for additional protocols like UDP and IPX. The socket command may be used to open either the client or server side of a connection, depending on whether the -server switch is specified. See also the official documentation at http://www.purl.org/tcl/home/man/tcl8.5/TclCmd/socket.htmServer sockets can only accept incoming connections when Tcl has an event loop running. All sockets use the system encoding by default; this is probably not what you want, but it is up to the protocol to define or negotiate something more suitable.Something which is at first surprising is that the channel identifier returned by server -socket cannot be used to transfer any data (it can be fconfigured and closed, but that's it). Tcl inherited this peculiarity from the underlying C APIs for sockets: the datatype for open connections (to other processes, machines, etc.) over which one transfers data was reused to keep track of server ports to which clients may connect, so it was easiest to handle both of them as Tcl channels. The channel that the server side may use to transfer data is the one which is passed to the command callback. ----Under windows, [socket] is implemented with WSAAsyncSelect up to 8.5, and through I/O completion ports starting with 8.6 [confirm]. Unix has always (well, since what I remember as 7.5) used select().Service details edit
Port numbers are integers but depending upon your system configuration you may be able to use symbolic names for some services. For symbolic names, Tcl calls the getservbyname sockets API function which uses a services database file to convert between port numbers and service names. This function is quite limited on certain platforms (eg:Windows). slebetman: this is partially untrue (see comment below).Some lists of protocols and their associated port numbers are:- Official IANA list [1] (0.5+ MB text file).
- http://www.akerman.ca/port-table.html
- Network Sorcery list [2].
# comment service_name port_number/protocol aliaswhere comments can appear at the end of line and aliases can be used instead of the service_name when requesting for the port number (for example both "smtp" and "mail" refer to port 25). The IANA list on the other hand has the syntax:
service_name port_number/protocol description/comment # person who requested the port for the service <his@email> OR relevant documentationIn addition, for the IANA list, all text above the lines:
Port Assignments: Keyword Decimal Description References ------- ------- ----------- ----------are to be considered as comments.
Discussion edit
slebetman: On Windows, starting from Windows 2000 you have a C:\WINNT\SYSTEM32\DRIVERS\ETC\SERVICES or C:\WINDOWS\SYSTEM32\DRIVERS\ETC\SERVICES file serving the exact same function as the Unix counterpart and has exactly the same syntax. The currently shipping services file for Windows XP is dated 1999 so it doesn't have newer registered ports such as tcpmux and rje. Nonetheless this file is editable and can be easily updated by downloading the current 2006 IANA definitions from the net.Stu - 2007/02/16 : The netinfo extension provides easy access to the contents of /etc/services as well as /etc/protocols and /etc/hosts.How to use the -async option? Pasted from the Tcl'ers chatdgp
proc verify s { set msg [fconfigure $s -error] if {$msg ne ""} { # an error connecting } # set up to use $s } set s [socket -async $host $port] fileevent $s writable [list verify $s]dgp: over the Tcl versions and platforms, I've found it helpful to test [puts -nonewline $s ""] and [fconfigure $s -peername] to be *really* sure you have a successful socket connection.
Cameron Laird wrote in comp.lang.tcl:The most widely-used solution (for ensuring only a single instance of an app is running on one machine), I think, is to set up a do-nothing networking service. Have your application
socket -server ... 5678when it first starts. If it's unable to do so because another service is already on 5678, take that as a previous instance of the application. Otherwise, continue. For an implementation, see How do I manage lock files in a cross platform manner in TclNotice this approach is reasonably portable.CL himself notes, somewhat later, that this is a bit "tricky", and not on the main stream of socket use; it's really socket's contribution to the theme of singleton applications.
Several challenges in effective network programming have to do with DNS pragmatics. DKF wrote, "numeric addresses are never resolved on socket creation on Unix, but they *are* on Windows (but I do not know if it is *really* doing it, as that depends on the Winsock implementation)."
As of 8.5, there's apparently no clean socket introspection. Socket handles do show up in "file channels sock*", though, so, as long as one is willing to rely on this slightly dirty match, the answer is computable.DGP: See Tcl Feature Request 455867.
GPS: from the Tcl Chatroom:
- [xmav000] i'm trying to implement a game client/server architecture. can anyone give me some hints which projects i could look at to get some more ideas. there probably are some chat client/server (which will have to be a part of course)
- GPS xmav: I have some code for you. Server tclsh:
% proc accept {s addr port} {puts $s "Hi and bye!"; close $s} % socket -server accept 8888Client tclsh:
% set s [socket localhost 8888] sock3 % gets $sNow the client will block, because the server isn't running its event loop. So go to the server tclsh and type: update and you will see in the client: Hi and bye! (Wikified soon)
- GPS I'm not sure if that's enough of what you need. Everything for a game server should be built upon this foundation though.
- GPS fileevent is the command you will use to process sockets when they are readable or writable.
- suchenwi GPS: hey, that looks cool! PLEASE wikify it (plus discussion)!
kostix: Issues with remote disconnects and blocking socketsThere's a problem of knowing that the remote wants to disconnect since there's no possibility to register a kind of callback for getting some info about changes in the socket's state.Here's what occur:
- The remote wants to close the connection and sends a packet with the FIN flag set.
- The local TCP/IP stack ACKnowledges this packet.
- The remote transisions to the FIN-WAIT-2 state, and the local stack to the CLOSE-WAIT state. At this time, calls to gets will set the EOF state on the socket so that the subsequent calls to eof on it will return 1.
- Since the Tcl script doesn't know that the remote initiated closng of the connection (unless it calls gets as described above), it can continue to send the data to the remote! Which the remote most probably doesn't want.
- For big data streams (like files) full buffering or none buffering should be used. This will accomplish "all or nothing" approach: the file is either sent successfully or not.
- For line-oriented ("interactive") protocols like SMTP line buffering should be used. Since each command to the remote is acknowledged by some other line of text from the remote, dicsonnects will be catched by the gets following puts.
Ro 2007-12-21: Why does the following line block for a few seconds before returning to the prompt when run from the tclkit console on windows? Is it resolving its own dns name? If so, is there a way around this? socket -server accept -myaddr 127.0.0.1 10001UZ 2007-12-21: I had similar issues with socket clients and servers on the local host, and found that it is due to the antivirus sw (I am using NOD32). After indicating to the AV sw to skip the executable, connection was immediate. Hope it helps.Ro 2007-12-21: Thank you, Umberto! I have not played with server sockets on windows in a while and this was unexpected. Your solution worked perfectly, I told the IMON component of NOD32 to skip this tclkit executable I was using and now it works fast and smooth. Many thanks!
KL 2008-05-02: I just wondered why under Windows XP (with SP2), multiple socket connection were not working like they do under Linux/WIN2000. After searching for some time, I found the solution (just for other people who have the same problem). There is a restriction of maximal half open sockets introduced in Windows XP SP2 to increase the security against the spreading of worms and virus. I think that's not the proper way to achieve security since that's not the root cause. For more information and a patch to increase the number of connection, please look here [4] or google for "Event ID 4226".An example script for IP-Scan process can be found at ipscan.
MHo 2015-03-02: At least on windows, if a connect could not be made, one have to wait several seconds (with a synchronous connect) before a timeout occurs. The solution is to use -async sockets, but that requires a running eventloop. So, a simple and fast socket test (waiting for 1 second or so) isn't possible for programs without an eventloop. The solution I posted years ago at the page Testing socketports is dangerous in some constructs because it can lead to nested eventloops... I don't know the underlying API, but if possible, a timeout option should be exposed to the scripting layer for synchronous sockets.HaO 2015-04-01: Eventually see socket -async use cases - async without event loop.