RS 2003-09-04 - This unfinished pinball game has been sitting on my hard disk for a while. As
GPS showed interest, I now put it on the Wiki - beware that it often works, but at times the ball behaves very badly. Play with cursor keys: <Down> to pull trigger, <Left>/<Right> for the paddles.
Maybe fellow Tclers can fix the bugs?
proc main {} {
global g
array set g {left - right - h 0}
pack [canvas .c -width 320 -height 510]
set paddlec blue
paddle .c 120 500 25 $paddlec
paddle .c 180 500 -25 $paddlec
bind . <Left> {flip .c left -0.8}
bind . <KeyRelease-Left> {flip .c left 0.8}
bind . <Right> {flip .c right 0.8}
bind . <KeyRelease-Right> {flip .c right -0.8}
#.c create poly 0 450 110 495 110 600 0 600 -fill white \
-outline black
reflector .c 0 450 115 495
#.c create poly 300 450 190 495 190 600 300 600 -fill white \
-outline black
reflector .c 185 495 300 450
reflector .c 305 75 316 120
.c create line 0 450 0 250 0 50 160 0 322 50 322 250 322 500 \
-width 10 -smooth 1 -tag bump
.c create line 300 160 300 500 -width 1 -tag reflect
bumper .c 215 215 100 yellow
bumper .c 115 215 1000 orange
bumper .c 170 120 50 green
reflector .c 50 250 100 300
set x 80
foreach c [split TkPinball ""] {
light .c $x 350 $c
incr x 20
}
set id [.c create text 280 480]
trace var g(perc) w ".c itemconfig $id -text \$g(perc);#"
trace var g(score) w {after idle [list wm title . $::g(score)];#}
newBall .c 308 440
.c raise reflect
}
proc paddle {w x y length color} {
$w create oval [expr $x-5] [expr $y-5] [expr $x+5] [expr $y+5]\
-fill black -tag {paddle bump}
set coords [list $x $y $x [expr $y-5]]
set x1 [expr {$x + $length}]
lappend coords $x1 [expr $y-2] $x1 [expr $y+2] $x [expr $y+5]
set name [expr {$length>0? "left": "right"}]
set sign [expr {$length>0? 1: -1}]
$w create poly $coords -fill $color -tag "$name paddle"
$w create line $x [expr $y-5] $x1 [expr $y-2] -tag "$name reflect"
flip $w $name [expr 0.4*$sign]
}
proc flip {w name angle} {
global g
if {$g($name)!=$angle} {
set g($name) $angle
rotate $w $name $angle
if {$angle>0} {set g(h) [expr {$g(h)+0.1}]}
}
}
proc rotate {w name angle} {
foreach item [$w find withtag $name] {
foreach {x0 y0} [$w coords $item] break
set coords ""
foreach {x y} [$w coords $item] {
set r [expr {hypot($x-$x0, $y-$y0)}]
set th [expr {atan2($y-$y0,$x-$x0)+$angle}]
lappend coords [expr {$x0+cos($th)*$r}] [expr {$y0+sin($th)*$r}]
}
$w coords $item $coords
}
}
proc bumper {w x y value color} {
$w create oval [expr $x-15] [expr $y-15] [expr $x+15] [expr $y+15]\
-fill $color -tag "bump p$value"
$w create text $x $y -text $value
}
proc reflector {w x0 y0 x1 y1} {
$w create line $x0 $y0 $x1 $y1 -width 4 -fill red -tag reflect
}
proc light {w x y char} {
global g
$w create rect [expr $x-10] [expr $y-10] [expr $x+10] [expr $y+10]\
-fill yellow -tag light
$w create text $x $y -text $char -font {Helvetica 15}
}
proc newBall {w {x -} {y -}} {
global g
array set g {score 0 last - start 1}
if {$x == "-"} {
set x $g(tx); set y $g(ty)
} else {
set g(tx) $x; set g(ty) $y
}
$w delete trigger
after cancel [after info]
$w create oval [expr $x-5] [expr $y-5] [expr $x+5] [expr $y+5]\
-fill white -tag {ball trigger}
set y6 [expr $y+6]
$w create line [expr $x-5] $y6 [expr $x+5] $y6\
-width 3 -tag {trigger bump}
$w create line $x $y6 $x [expr $y+150] -width 3 -tag trigger
set g(perc) 0
set g(h) 1.57079632679 ;# ball will travel straight upwards
bind . <Down> "if {$g(start) && \$g(perc)<100} {
incr g(perc) 5; $w move trigger 0 3}"
bind . <KeyRelease-Down> "if \$g(start) {
$w move trigger 0 -\$g(perc); roll $w}"
$w itemconfig light -fill yellow
}
proc roll {w} {
global g
foreach {x0 y0 x1 y1} [$w coords ball] break
if {$y0 > $g(ty)+100} {newBall $w; return}
set xm [expr {($x0+$x1)/2.}]
set ym [expr {($y0+$y1)/2.}]
if {$g(start) && $ym < 160} {
set g(h) [expr {$g(h) + 0.09}]
}
if {$ym>160} {set g(start) 0}
set speed [expr {$g(perc)/20.}]
set dx [expr {cos($g(h))*$speed}]
set dy [expr {-sin($g(h))*$speed}]
if {!$g(start)} {collide? $w $xm $ym $dx $dy}
if {$speed<10} {
set g(perc) [expr {round($g(perc)+$dy/10.)}]
}
$w move ball $dx $dy
after 25 roll $w
}
proc collide? {w x y dx dy} {
global g
set next [$w find closest [expr {$x+$dx}] [expr {$y+$dy}] 7 ball]
if {$next == ""} {
set next [$w find closest $x $y 7 ball]
}
if {$next != "" && $next != $g(last)} {
set g(last) $next
set g(start) 0
set tags [$w gettags $next]
if {[in $tags reflect]} {
set coords [$w coords $next]
foreach {x0 y0 x1 y1} $coords break
set tg [expr {atan2($y1-$y0,$x1-$x0)+1.57079632679}]
set delta [expr {$g(h)-$tg}]
set g(h) [expr {fmod($g(h)+2*$delta, 6.28284)}]
} elseif {[in $tags bump]} {
set g(h) [expr {fmod($g(h)+3.14142, 6.28284)}]
set g(perc) 100
} elseif {[in $tags light]} {
if {[$w itemcget $next -fill]=="yellow"} {
$w itemconfig $next -fill grey
incr g(score) 25
}
}
if [in $tags p50] {incr g(score) 50}
if [in $tags p100] {incr g(score) 100}
if [in $tags p1000] {incr g(score) 1000}
}
}
proc in {list value} {expr {[lsearch $list $value]>=0}}
#---------------------------------------------------------------------
main
raise .
wm geometry . +0+0
bind .c <Motion> {wm title . %x,%y}
bind . <Escape> {exec wish $argv0 &; exit}