Richard Suchenwirth -- From the Popular Board Game series, here's a Go set in Tk. Playing must be done by humans, of course. See also A little checker game, Nine Men Morris. Enjoy!
Notice that quite some amount of code is shared with the other games. With some packaging, these could make a nifty board game chest ;-)HJG Added labels and dots.
uniquename 2013aug01Here is an image of the board with the alphabet and digit labels --- and the dots.
# GoBoard.tcl proc mv {ax ay} { global c set x [.c canvasx $ax]; set y [.c canvasy $ay] set id [.c find withtag current] .c move $id [expr $x-$c(X)] [expr $y-$c(Y)] .c raise $id set c(X) $x; set c(Y) $y } proc drop {ax ay} { global c grid size title set s2 [expr $size/2] set id [.c find withtag current] set x [.c canvasx $ax]; set y [.c canvasy $ay] set x1 [expr (int($x+$s2)/$grid)*$grid] set y1 [expr (int($y+$s2)/$grid)*$grid] .c coords $id [expr $x1-$s2] [expr $y1-$s2] \ [expr $x1+$s2] [expr $y1+$s2] wm title . "$title - last: [.c itemcget $id -fill]" } proc reset {w} { global grid size colors title wm title . $title $w delete mv set xm1 [expr $grid-$size] set xm2 [expr $grid*19] set ym [expr $grid*20+$size/2] set c2 [lindex $colors 2] set c3 [lindex $colors 3] for {set i 0} {$i<180} {incr i} { ;# create stones: $w create oval $xm1 $ym [expr $xm1+$size] [expr $ym+$size] \ -fill $c2 -outline $c3 -tags {mv player1} $w create oval $xm2 $ym [expr $xm2+$size] [expr $ym+$size] \ -fill $c3 -outline $c2 -tags {mv player2} incr xm1; incr xm2 -1 } } proc board {grid colors linewidth} { set y [set x [set y0 [set x0 $grid]]] set y1 [set x1 [expr $grid*19]] set fill [lindex $colors 1] set dot 3 for {set i 0} {$i<19} {incr i} { ;# create playfield: .c create line $x $y0 $x $y1 -fill $fill -width $linewidth .c create line $x0 $y $x1 $y -fill $fill -width $linewidth if {$i==3 || $i==9 || $i==15} { foreach j {3 9 15} { set xx [expr $x0 + $j * $grid] .c create oval [expr $xx-$dot] [expr $y-$dot] [expr $xx+$dot] [expr $y+$dot] -fill $fill } } .c create text [expr $x0-10] $y -text [expr 19-$i] ;# Labels 1..19 incr x $grid; incr y $grid } set x $x0 incr y -8 for {set i 0} {$i<19} {incr i} { ;# Labels A..T: .c create text $x $y -text [string index "ABCDEFGHJKLMNOPQRSTx" $i] incr x $grid; } reset .c } set title "Go" set size 18 ;# this determines all other scaling set colors {beige brown white black} ;# 2 for board, 2 for men set linewidth 2 set grid [expr int($size*1.2)] canvas .c -width [expr $grid*20] -height [expr $grid*20+2*$size] pack .c wm resizable . 0 0 .c bind mv <1> {set c(X) [.c canvasx %x]; set c(Y) [.c canvasy %y]} .c bind mv <B1-Motion> {mv %x %y} .c bind mv <ButtonRelease-1> {drop %x %y} button .c.b -text X -command {reset .c} -padx 0 -pady 0 .c create rect 0 0 [expr $grid*20] [expr $grid*20] -fill [lindex $colors 0] .c create window [expr $grid*10] [expr $grid*21-$size] -window .c.b -anchor n board $grid $colors $linewidth