Updated 2013-03-05 01:56:13 by pooryorick

Summary  edit

Morten Skaarup Jensen asked in news:comp.lang.tcl :

I am writing an editor and would like to know a simple way to find out if the text widget has been edited since the file was loaded so that one knows whether or not to save.

See Also  edit

ANSI color control
a value-added text widget -

Description  edit

Ro: If using 8.4 there is also the modified flag in the text widget

For earlier versions of Tk:

Bryan Oakley replied:

Override the text widget command, and look for insert and delete subcommands. Here's a quick hack off the top of my head. Don't take this as an example of particularly good coding style, but it does illustrate the point.

D. McC: See below for an example

To run it through its paces, just run the following code. Type and/or delete something in the text widget and notice how the save button becomes enabled. Click the save button to simulate saving the data and note how it becomes disabled. Also notice how this works even if you cut or paste data into the widget.
frame .toolbar
pack .toolbar -side top -fill x -expand no
button .toolbar.save -text "save" -command doSave -bd 1
pack .toolbar.save -side left

text .text
pack .text -side top -fill both -expand yes

rename .text .text_
proc .text {command args} {
    global textModified

    # let the real text widget do all the real work
    set result [uplevel .text_ $command $args]

    if {[string equal $command "insert"] \
        || [string equal $command "delete"]} {
        set textModified 1
    }

    return $result

}

proc doSave {} {
    global textModified

    # pretend we've saved the text...

    # reset the state
    set textModified 0
}

proc updateUI {args} {
    global textModified
    if {$textModified} {
        .toolbar.save configure -state normal
    } else {
        .toolbar.save configure -state disabled
    }
}

trace variable textModified w updateUI
set textModified 0

Man, I love writing Tcl, but sure do miss writing Tk. Tk is just sooooo nice! I literally haven't written this much tk code in a year :-(

D. McC: Now, about that "modified" flag (which came in with Tk 8.4) in the text widget--here's an example of usage. I bind the <Key> and <Button-2> events to execute this "saveup" procedure:
proc saveup {} {
    if { [.textinhere edit modified] } {
        bind .textinhere <Key> {}
        bind .textinhere <Button-2> {}
        wmtitulo save
    }
}

All this does is to (1) stop the bindings from firing needlessly and (2) invoke a procedure ("wmtitulo save") to display a "Save Changes?" indicator on the titlebar. Then, when the contents of the text widget (.textinhere) are saved and the "Save Changes?" indicator vanishes, the "modified" flag is set to zero:
.textinhere edit reset
.textinhere edit modified 0

MDD: A much simpler approach:

D. McC: i.e., simpler than my old approach, which I've now deleted in favor of what's above
set changed 0
bind .your.text.widget <Any-KeyRelease> {set changed 1}

...

if {$changed == 1}{Save_File_Proc; set changed 0}

Of course, this will give a false positive if you use non-editing keys in the text widget, such as moving the cursor with the arrow keys, but it's not a bad quick-and-dirty solution.

It also doesn't catch instances where your code adds text to the widget via some other means, such as selecting "paste" from a pulldown menu.

MDD: Right. That's the "dirty" part. ;-)

Would you get around that with:
bind .your.text.widget $event {set changed 1}

That would propably mean even more false positives, though.

Ctext: provides an edit modified command; which can be used to tell if data has been inserted/deleted. It also works with the 8.3 and possibly 8.1 Tcl/Tk releases.

ABU 2005-10-19:

Other than the "modified" flag, the text widget also generates a virtual event <<Modified>>. Here an excerpt from the command reference manual:
THE MODIFIED FLAG
The text widget can keep track of changes to the content of the widget by means of the modified flag. Inserting or deleting text will set this flag. The flag can be queried, set and cleared programatically as well. Whenever the flag changes state a <<Modified>> virtual event is generated. See the edit modified widget command for more details.

Using this technique there are no "false positive", and it is not limited to catch 'interactive' changes. The only thing you need to remember is that you need to "reset" the "modified-flag" after detecting changes.

Here you can find a little demo:
# DEMO
pack [text .txt]
set feedbackMsg "No Changes"

proc resetModifiedFlag {w} {
    global feedbackMsg
    $w edit modified false
    set feedbackMsg "No Change"
}

button .b1 -text reset -command "resetModifiedFlag .txt"
label .l1  -textvariable feedbackMsg -bg red

pack .b1 .l1 -side left -expand 1

# load some data ...
.txt insert end "aaa\nbbb\nccc"

# reset modified-flag
resetModifiedFlag .txt

bind .txt <<Modified>> { bell ; set feedbackMsg "Changed !" }

# start playing ...

Blendernut: Just what i needed. Thank you, ABU.

WJG 2006-03-17: I tried using the above binding in an app which has been starpacked. The <<Modify>> event didn't work. Anyone any ideas why not? The starpack is for Tk8.5a.

MG: The binding is <<Modified>>, not <<Modify>> like you said there. Check and make sure you're using the right one in your code?