## Bouncing Balls ## Ed Suominen -- dedicated to the public domain package require Tk ## Procs proc rcolor { colorList } { return [lindex $colorList \ [expr { int(rand()*[llength $colorList]) }] ] } wm withdraw . ## Configuration set width 600 set height 500 set radius 20 set colorList {red blue yellow white orange green} ## CANVAS SETUP destroy .canvas set w [toplevel .canvas] set m [label $w.m] set c [canvas $w.c -bg gray -width $width -height $height] pack $m $c -side top $m configure -text "Bouncing Balls" bind $c left { puts left } ## Item Setup catch {unset itemList} for { set itemCount 0 } { $itemCount < 10 } { incr itemCount } { set handle [$c create oval \ [expr {$width/2-$radius}] \ [expr {$height/2-$radius}] \ [expr {$width/2+$radius}] \ [expr {$height/2+$radius}] \ -fill [rcolor $colorList] \ -outline black] set DX($handle) [expr { (rand()-0.5)*10 }] set DY($handle) [expr { (rand()-0.5)*10 }] lappend itemList $handle } set script { foreach oval $itemList { $c move $oval $DX($oval) $DY($oval) foreach i {xmin ymin xmax ymax} j [$c coords $oval] { set $i $j } if { $xmax > $width || $xmin < 0 } { set DX($oval) [expr { -$DX($oval) }] } if { $ymax > $height || $ymin < 0 } { set DY($oval) [expr { -$DY($oval) }] } } after 25 { eval $script } } eval $script
David Easton: See Colliding balls for a similar example in which the balls collide with each other.Ed Suominen: David's example is well worth a look. It uses some pretty advanced calculations to create a very realistic simulation.