GS : The following example shows how to use VTK (Visualization ToolKit) and Tcl/Tk to display basic geometric objects :
vtkCubeSource, vtkSphereSource, vtkConeSource, vtkCylinderSource, vtkPlaneSource, vtkDiskSource, vtkRegularPolygonSource, vtkArrowSource, vtkEarthSource
You can test it easily on Windows without compiling VTK libraries thanks to VTKit [
1] (a tclkit extended with VTK library based on VTK5.5 and Tcl/Tk 8.5.7).
You can download VTKit5.5 here [
2]
# primitive-vtk.tcl
# Author: Gerard Sookahet
# Date: 02 June 2018
# Version: 0.1
# Description: Primitive objects visualization with VTK and Tcl-Tk user interface
# load the VTK Tcl package and load the vtkinteraction package that contains
# default bindings for handling mouse and keyboard events for a render widget
# Default keyboard events are :
# e / q / ESC : exit
# s : surface rendering
# w : wireframe rendering
# r : reset camera
package require vtk
package require vtkinteraction
# Flat UI
option add *Button.relief flat
option add *Button.foreground white
option add *Button.background blue
option add *Button.width 14
option add *Label.foreground blue
option add *Label.background orange
option add *Label.width 14
option add *Entry.relief flat
option add *Entry.background lightblue
option add *Entry.width 2
option add *Text.foreground lightgreen
option add *Text.background black
global color
global renWin
set color 1
set w .prim
catch {destroy $w}
toplevel $w
wm title $w "Primitive Objects Visualization"
wm protocol $w WM_DELETE_WINDOW ::vtk::cb_exit
# Create render window inside a Tk widget and bind the mouse events
::vtk::bind_tk_render_widget [vtkTkRenderWidget $w.rw -width 600 -height 600]
#
# Get the render window associated with the widget
set renWin [$w.rw GetRenderWindow]
vtkRenderer ren
$renWin AddRenderer ren
# Start VTK pipeline
# Source -> Mapper -> Actor -> Renderer
# Create an instance of a primitive object (vtkCubeSource)
vtkCubeSource obj
# Create an instance of vtkPolyDataMapper to map the polygonal data
# into graphics primitives and connect the output of the obj source
# to the input of this mapper
vtkPolyDataMapper objMapper
objMapper SetInputConnection [obj GetOutputPort]
# Create an actor to represent the obj. The actor coordinates rendering of
# the graphics primitives for a mapper. We set this actor's mapper to be
# the mapper which we created above.
vtkLODActor actor
actor SetMapper objMapper
# Assign a blue color to our actor
[actor GetProperty] SetColor 0 0 1
# Create the Renderer and add actors to it (ren AddViewProp actor also works)
# A renderer is like a viewport. It is part or all of a window on the screen
# and it is responsible for drawing the actors it has.
ren AddActor actor
# Set the background color and render
ren SetBackground 0 0 0
ren Render
# prevent the tk window from showing up then start the event loop
wm withdraw .
set f0 [frame $w.f0 -bg black]
set f1 [frame $f0.f1 -relief flat -borderwidth 0 -bg black]
set f2 [frame $f0.f2 -relief flat -borderwidth 0 -bg black]
pack $f1 $f2 -pady 4
label $f1.l1 -text " Rendering "
button $f1.clr -text "Change Color" -width 14 -command {ChangeColor}
pack {*}[winfo children $f1] -pady 2
label $f2.l2 -text " Object "
set l {vtkCubeSource vtkSphereSource vtkConeSource vtkCylinderSource vtkPlaneSource \
vtkDiskSource vtkRegularPolygonSource vtkArrowSource vtkEarthSource}
foreach i $l {
button $f2.$i -text [string map {vtk "" Source ""} $i] -command "ChangeObject $i"
}
pack {*}[winfo children $f2] -pady 2
button $f0.exit -text Quit -width 14 -command {exit}
button $f0.about -text About -width 14 -command {About}
pack $f0.exit -side bottom -pady 2
pack $f0.about -side bottom
pack $w.rw $f0 -side left -anchor nw -fill both -expand 1
# Change obj color between red green blue
proc ChangeColor {} {
global color
global renWin
switch $color {
0 {
set rgb "0 0 1"
set color 1
}
1 {
set rgb "0 1 0"
set color 2
}
2 {
set rgb "1 0 0"
set color 0
}
}
for {set i 1} {$i <= 100} {incr i 5} {
after 30
set r [lindex $rgb 0]
set g [lindex $rgb 1]
set b [lindex $rgb 2]
set i100 [expr {$i/100.0}]
[actor GetProperty] SetColor [expr {$i100*$r}] [expr {$i100*$g}] [expr {$i100*$b}]
$renWin Render
}
}
# Change obj primitive and set some of its properties
proc ChangeObject {actor} {
global renWin
obj Delete
$actor obj
switch $actor {
vtkConeSource -
vtkCylinderSource {obj SetResolution 20}
vtkSphereSource {
obj SetThetaResolution 16
obj SetPhiResolution 16
}
vtkDiskSource {
obj SetInnerRadius 0.3
obj SetOuterRadius 0.8
obj SetRadialResolution 1
obj SetCircumferentialResolution 20
}
vtkEarthSource {
obj SetRadius 0.6
obj OutlineOff
obj SetOnRatio 1
}
}
objMapper SetInputConnection [obj GetOutputPort]
$renWin Render
}
proc About {} {
set w .about
catch {destroy $w}
toplevel $w
.about configure -bg black
wm title $w "About VTK primitive"
set txt "VTK Primitive Object Visualization \n June 2018 \n Gerard Sookahet"
message $w.msg -justify left -aspect 250 -relief flat -bg black -fg lightblue -text $txt
button $w.bquit -text " OK " -command {destroy .about}
pack $w.msg $w.bquit
}