Tcl3D enables the 3D functionality of
OpenGL and other 3D libraries at the Tcl scripting level.
Description edit
Its main design requirement is to wrap existing 3D libraries without modification of header files and with minimal manual wrapping. This is accomplished by wrapping these libraries with the help of
SWIG. Tcl3D was previously called
tclogl.
Sources, binaries and demos can be found on the
Tcl3D website or on
SourceForge. See the
Tcl3D Demo of the Month page for additional demos, and
here on the wiki for discussion.
Documentation edit
Two articles about Tcl3D appeared in the German Linux Magazin in 2006:
I gave the following presentations about Tcl3D at the European Tcl/Tk conferences:
Examples edit
- Simple Chaos Theory with Tcl3D
- Tcl3D implementation of Simple Chaos Theory with Tcl
Releases edit
Detailed release information is
here on the Tcl3D websitePO 2010/12/31 - Version 0.5.0 updates underlying Tcl/Tk version to 8.5.8:
- dicts and ttk are now used in Tcl3D library and demos.
- Support for OpenGL versions up to 4.1 based on GLEW 1.5.7.
- Enhanced Togl widget with OpenGL profile selection.
- New Tcl3D application: OpenGL Information Center.
- 4 new demos added since release 0.4.3.
PO 2010/10/02 - Version 0.4.3 update of Windows binary package:
- A bug in the global optimization of VS2008 produced incorrect code for some parts of the OpenSceneGraph wrapper.
- Updated distribution package tcl3d-win32-0.4.3.zip [1] with a non-optimized, but correct tcl3dOsg version.
PO 2010/07/31 - Version 0.4.3 is a bug fix and maintenance release:
- Support for OpenGL versions up to 4.0 based on GLEW 1.5.4.
- FTGL version updated to 2.1.3 RC5.
- Enhanced OpenGL information and query functions.
- Added support for Visual Studio 2010.
- 5 new demos added since release 0.4.2.
PO 2010/03/28 - Version 0.4.2 is a bug fix and maintenance release:
- Support for OpenGL versions up to 3.2 based on GLEW 1.5.3.
- Cg updated to 2.2.0017, Gl2ps updated to 1.3.5.
- Several new OpenGL information and query functions.
- Presentation framework works with Tcl/Tk 8.6b1.
- 7 new demos added since release 0.4.1.
PO 2009/08/23 - Version 0.4.1 adds new module tcl3dOsg wrapping the
OpenSceneGraph library:
- Wrapping is based on OpenSceneGraph version 2.8.2.
- Cg updated to 2.2.0006, GL2PS updated to 1.3.3.
- Added support for Visual Studio 2008.
- Deprecated support for Visual C++ 6.0 and CygWin.
- 7 new demos added since release 0.4.0.
PO 2008/12/30 - Version 0.4.0 adds
OpenGL wrapping based on GLEW 1.5.1:
- Support for OpenGL versions up to 3.0.
- No C++ dependency any more in the Tcl3D core module.
- Removed wrapping of Windows specific OpenGL functions.
- 4 new demos added since release 0.3.3.
PO 2008/09/14 - Version 0.3.3 adds first official 64-bit Linux support and several bug fixes and enhancements:
- Improved Mac OS X appearance.
- Added reference manual.
- Several new OpenGL utility procedures.
- Speed improvement for copying Tcl lists into vectors.
- 19 new demos added since release 0.3.2.
PO 2007/02/25 - Version 0.3.2 adds first official Mac OS X support and several cleanups:
- Unification of demo applications and presentation framework.
- Added support for Visual Studio 2003 (7.1) and 2005 (8.0).
- Added several new demos from NeHe and GameProgrammer.org.
- Updated the following wrapped libraries: ODE, GL2PS, Cg.
PO 2006/06/19 - Version 0.3.1 adds the following features:
- New library: GL2PS (Thanks to IDG for idea and first implementation)
- Alpha release of ODE wrapper
- More NeHe tutorials added: Lessons 19-21
- Starpack version of Tcl3D
PO 2006/02/12 - Version 0.3 adds MacOS X and enhanced font support:
- Support for MacOS X added. (Thanks to DAS for supplying patches and binaries)
- New library: FTGL, the OpenGL font rendering library.
- Corrected and enhanced font handling under Windows in the tcl3dTogl widget.
- Added some of NeHe's OpenGL tutorials.
- Several bug fixes and enhancements.
PO 2006/01/07 - Version 0.2 is a major rewrite of TclOgl and adds support for several new 3D libraries:
- OpenGL Version 2.0
- Lots of OpenGL extensions
- NVidia's Cg shader library
- SDL (Simple DirectMedia Library)
- 4 gauge widgets
- Enhanced utility library