package require Tk proc shadedtext {w x y fg bg args} { $w create text $x $y -fill $bg {*}$args $w create text [incr x -1] [incr y -1] -fill $fg {*}$args } ## Demo: pack [canvas .c] shadedtext .c 10 30 yellow black -text hello -font {Times 36 bold} -anchor w shadedtext .c 10 80 orange red -text world -font {Times 36 bold} -anchor w
UK I found a shift of two pixels nicer looking.And you can have it even more fancy with a third level colored in the canvas bg-color layered in between:
proc shadedtext3 {w x y fg bg args} { set cbg [ $w cget -bg ] $w create text $x $y -fill $bg {*}$args $w create text [incr x -2] [incr y -2] -fill $cbg {*}$args $w create text [incr x -1] [incr y -1] -fill $fg {*}$args }ZB - the most attractive effect (IMHO) would be just keeping shift=2, but if one could in addition apply blur effect to that dark background layer text. But I'm not sure (yet), how is a simple way to blur it.
KPV I discovered accidentally that you can get a very nice embossed look by swapping the ordering of the last two create text in shadedtext3.
proc EmbossedText {w x y fg bg args} { set cbg [ $w cget -bg ] $w create text $x $y -fill $bg {*}$args $w create text [expr {$x -3}] [expr {$y -3}] -fill $fg {*}$args $w create text [expr {$x -2}] [expr {$y -2}] -fill $cbg {*}$args } ## DEMO pack [canvas .c -bg green4] EmbossedText .c 10 30 yellow black -text hello -font {Times 36 bold} -anchor w EmbossedText .c 10 80 yellow black -text world -font {Times 36 bold} -anchor w