Updated 2010-06-06 17:03:35 by paul

PWQ 22 Aug 2005

To demonstrate the ease of using openGL with Tcl and Paul Obermeier's tclogl extension.


if {0} {
 /*
 * This code was created by Jeff Molofee '99
 * (ported to Linux/GLX by Mihael Vrbanec '00)
 *
 * If you've found this code useful, please let me know.
 *
 * Visit Jeff at http://nehe.gamedev.net/
 *
 * or for port-specific comments, questions, bugreports etc.
 * email to Mihael.Vrbanec@stud.uni-karlsruhe.de
 */

 }
 # NeHe opengl tutorial number 9.
 # Translated to Tcl Copyright August 2005 Philip Quaife.
 # This file is placed in the public domain.
 #
 # This demo needs the Togl and tclogl extensions from
 #   http://www.posoft.de/
 #

 # Load a texture from and image (stored in this file for this demo)

 proc LoadTexture {file } {

        upvar #0 $file data

        catch {package require Img}

        set img [image create photo -data $data]

        set size [image width $img]
        set sizeh [image height $img]

        set sqr [expr {int(pow(2,int((log($size) / log(2)))))}]

        if {$sqr != $size || $sqr != $sizeh} {
                set tmp [image create photo -width $sqr -height $sqr]
                $tmp copy $img -to 0 0 $sqr $sqr
                set ::Img($file) $tmp
                image delete $img
                set img $tmp
        }

        set ::Tex($file,Size) $sqr

        set chan [PhotoChans $img]

        set vector [Vector GLubyte [expr {$size * $size * $chan}]]

        set ::Tex($file,Vector) $vector

        Photo2Vector $img $vector

    set texName [Vector GLuint 1]
    glGenTextures 1 $texName

    set ::Tex($file,TexID) [$texName get 0]

    glBindTexture GL_TEXTURE_2D $::Tex($file,TexID)
    glPixelStorei GL_UNPACK_ALIGNMENT 1

        if {$chan == 3 } {
            glTexImage2D GL_TEXTURE_2D 0 $::GL_RGB $sqr $sqr 0 \
            GL_RGB GL_UNSIGNED_BYTE $vector
        } else {
            glTexImage2D GL_TEXTURE_2D 0 4 $sqr $sqr 0 \
            GL_RGBA GL_UNSIGNED_BYTE $vector
        }
        $vector delete

   glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER $::GL_LINEAR
   glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER $::GL_LINEAR

        return $::Tex($file,TexID)
 }

 # This function is called then widget is configured.

 proc tclReshapeFunc { toglwin width height } {

    glViewport 0 0 $width $height
    glMatrixMode GL_PROJECTION
    glLoadIdentity
    gluPerspective 45.0  [expr double($width) / $height]  0.1 150.0
    glMatrixMode GL_MODELVIEW
        return

    if { $width > $height } {
        set w [expr double ($width) / double ($height)]
        glFrustum [expr -1.0*$w] $w -1.0 1.0 5.0 60.0
    } else {
        set h [expr double ($height) / double ($width)]
        glFrustum -1.0 1.0 [expr -1.0*$h] $h 5.0 60.0
    }

    glMatrixMode GL_MODELVIEW
    glLoadIdentity
    glTranslatef 0.0 0.0 -40.0
    glClear [expr $::GL_COLOR_BUFFER_BIT | $::GL_DEPTH_BUFFER_BIT]
 }

 # We do the creation here once the gl context has been established.

 proc tclCreateFunc { toglwin } {

    set red   { 0.8 0.1  0.0 1.0 }
    set green { 0.0 0.8  0.2 1.0 }
    set blue  { 0.2 0.2  1.0 1.0 }
    set pos   { 5.0 5.0 10.0 0.0 }

    glEnable GL_TEXTURE_2D

    glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST
    glBlendFunc GL_SRC_ALPHA  GL_ONE
    glEnable GL_BLEND
    glClearDepth 1

    # Place star in a display list for speed.

        set ::starList [glGenLists 1]
        glNewList $::starList GL_COMPILE
    glBegin GL_QUADS
      glTexCoord2f 0.0 0.0
      glVertex3f -1.0 -1.0 0.0
      glTexCoord2f 1.0 0.0
      glVertex3f 1.0 -1.0 0.0
      glTexCoord2f 1.0 1.0
      glVertex3f 1.0 1.0 0.0
      glTexCoord2f 0.0 1.0
      glVertex3f -1.0 1.0 0.0
    glEnd
        glEndList

        LoadTexture Star.xpm

 }

 # Initialise star data.
 proc InitStars {} {

    for {set loop  0} {$loop < $::STAR_NUM} {incr loop}     {
                InitStar $loop
                set ::star($loop.angle)  0 ;#   /* start all the stars at angle zero */
        set ::star($loop.angle)  0.0 ;#   /* start all the stars at angle zero */
        set ::star($loop.dist) [expr double($loop) / $::STAR_NUM * $::DIST]
    }

 }

 proc InitStar {loop} {

 set ::star($loop.dist)  $::DIST
 set ::star($loop.r)  [rand 256] ;#    /* get random red value */
 set ::star($loop.g)  [rand 256] ;#    /* get random green value */
 set ::star($loop.b)  [rand 256] ;#    /* get random blue value */

 }
 # Shim for redraw. If there is an error in the display routine cancel
 # the animation loop else we get a perpetual error trace.
 # mainly useful for debugging.

 proc tclDisplayFunc { toglwin } {
        if {[catch {tclDisplayFuncX $toglwin}] } {
                set ::animate 0
        }
 }

 # The real redraw function.
 #
 proc tclDisplayFuncX { toglwin } {
    glClear [expr $::GL_COLOR_BUFFER_BIT | $::GL_DEPTH_BUFFER_BIT]

        global star
    for {set loop  0} {$loop < $::STAR_NUM} {incr loop}     {
        glLoadIdentity
        glTranslatef 0.0 0.0 $::zoom
        glRotatef $::tilt  1.0 0.0 0.0
        glRotatef $star($loop.angle) 0.0 1.0 0.0
        glTranslatef $star($loop.dist) 0.0 0.0
        glRotatef [expr {-$star($loop.angle)}] 0.0 1.0 0.0
        glRotatef [expr {-$::tilt}]  1.0 0.0 0.0

        #/* if twinkling is enabled draw a second star */
        if {$::twinkle} {
            #/* calculate the number of a star to mix with */
            set starNum [expr {$::STAR_NUM - $loop - 1}]
            glColor4ub $star($starNum.r) $star($starNum.g) $star($starNum.b) 255
 # We can test out here how much improvement the display list makes.
 if {1} {
                glCallList $::starList
 } else {
    glBegin GL_QUADS
      glTexCoord2f 0.0 0.0
      glVertex3f -1.0 -1.0 0.0
      glTexCoord2f 1.0 0.0
      glVertex3f 1.0 -1.0 0.0
      glTexCoord2f 1.0 1.0
      glVertex3f 1.0 1.0 0.0
      glTexCoord2f 0.0 1.0
      glVertex3f -1.0 1.0 0.0
    glEnd
 }
        }
        #/* draw the main star */
        glRotatef $::spin  0.0 0.0 1.0
        glColor4ub $star($loop.r) $star($loop.g) $star($loop.b) 255

 if {1} {
                glCallList $::starList
 } else {
    glBegin GL_QUADS
      glTexCoord2f 0.0 0.0
      glVertex3f -1.0 -1.0 0.0
      glTexCoord2f 1.0 0.0
      glVertex3f 1.0 -1.0 0.0
      glTexCoord2f 1.0 1.0
      glVertex3f 1.0 1.0 0.0
      glTexCoord2f 0.0 1.0
      glVertex3f -1.0 1.0 0.0
    glEnd
 }
        set ::spin [expr {$::spin + 0.01}]

        set star($loop.angle) [expr { $star($loop.angle) + double($loop) / $::STAR_NUM }] ;#  /* change the angle of the star */
        set star($loop.dist)  [expr {$star($loop.dist) - 0.01}] ;#       /* change the distance of the star */
        #/* if the star reaches the center, give it a new color and move it
        # * to the edge again
        # */
        if {$star($loop.dist) < 0.0} {
                        InitStar $loop
        }
    }

    $toglwin swapbuffers
 }

 # init the togl widget and defin UI.
 proc setup {win} {

        eval destroy [winfo children .]

    togl $win -width 512 -height 512  -rgba true  -double true \
              -depth true -privatecmap false  \
              -createproc  tclCreateFunc \
              -displayproc tclDisplayFunc \
              -reshapeproc tclReshapeFunc

        pack $win -fill both -expand 1
        pack [label .help -text "B1-Motion to zoom/rotate, t - twinkle, +/- num stars"] -anc s
    bind $win <Button-1> {
                set startx %x
                set starty %y
                focus %W
    }

    bind $win <B1-Motion> {
                if {abs(%y-$starty) > 50} {
                        set zoom [expr {$zoom + ((%y > $starty) ? 0.5 : -0.5)}]
                }
                if {abs(%x-$startx) > 50} {
                        set tilt [expr {$tilt + ((%x > $startx)? 5 : -5)}]
                }

    }

    bind $win <Key-t> {
                set twinkle [expr {1 - $twinkle}]
    }
    bind $win <Key-T> {
                set twinkle [expr {1 - $twinkle}]
    }
    bind $win <Key-plus> {
                incr STAR_NUM 5
                InitStars
    }
    bind $win <Key-minus> {
                incr STAR_NUM -5
                InitStars
    }
        focus $win
 }

 # generate a randome number for colour of quad.

 proc rand {n} { expr { int(rand() * $n )} }

 package require Togl
 package require tclogl

 bind . <Key-Escape> {destroy .}

 # Update screen to animate display.

 proc animate {} {

        if {$::animate && [winfo ismapped .gl]} {
                .gl postredisplay
                after $::animate animate
        } else {
                after 500 animate
        }
        list
 }

 #
 # Star.bmp inlined here. This is the texture for the quad.
 #
 set Star.xpm {/* XPM */
 static char * InlineData[] = {
 "128 128 256 2",
 ".. c #b6b6b6",
 "#. c #000000",
 "a. c #5b5b5b",
 "b. c #dbdbdb",
 "c. c #252525",
 "d. c #808080",
 "e. c #a5a5a5",
 "f. c #4a4a4a",
 "g. c #141414",
 "h. c #6f6f6f",
 "i. c #cacaca",
 "j. c #393939",
 "k. c #efefef",
 "l. c #949494",
 "m. c #030303",
 "n. c #5e5e5e",
 "o. c #b9b9b9",
 "p. c #282828",
 "q. c #838383",
 "r. c #dedede",
 "s. c #a8a8a8",
 "t. c #4d4d4d",
 "u. c #171717",
 "v. c #727272",
 "w. c #cdcdcd",
 "x. c #3c3c3c",
 "y. c #f2f2f2",
 "z. c #979797",
 "A. c #060606",
 "B. c #616161",
 "C. c #bcbcbc",
 "D. c #2b2b2b",
 "E. c #868686",
 "F. c #e1e1e1",
 "G. c #505050",
 "H. c #ababab",
 "I. c #1a1a1a",
 "J. c #d0d0d0",
 "K. c #757575",
 "L. c #3f3f3f",
 "M. c #f5f5f5",
 "N. c #9a9a9a",
 "O. c #090909",
 "P. c #646464",
 "Q. c #bfbfbf",
 "R. c #2e2e2e",
 "S. c #898989",
 "T. c #e4e4e4",
 "U. c #535353",
 "V. c #aeaeae",
 "W. c #1d1d1d",
 "X. c #d3d3d3",
 "Y. c #787878",
 "Z. c #424242",
 "0. c #f8f8f8",
 "1. c #9d9d9d",
 "2. c #0c0c0c",
 "3. c #676767",
 "4. c #c2c2c2",
 "5. c #313131",
 "6. c #8c8c8c",
 "7. c #e7e7e7",
 "8. c #b1b1b1",
 "9. c #565656",
 ".# c #202020",
 "## c #d6d6d6",
 "a# c #7b7b7b",
 "b# c #454545",
 "c# c #fbfbfb",
 "d# c #a0a0a0",
 "e# c #0f0f0f",
 "f# c #6a6a6a",
 "g# c #c5c5c5",
 "h# c #343434",
 "i# c #8f8f8f",
 "j# c #eaeaea",
 "k# c #595959",
 "l# c #b4b4b4",
 "m# c #232323",
 "n# c #d9d9d9",
 "o# c #7e7e7e",
 "p# c #484848",
 "q# c #fefefe",
 "r# c #a3a3a3",
 "s# c #121212",
 "t# c #6d6d6d",
 "u# c #c8c8c8",
 "v# c #929292",
 "w# c #373737",
 "x# c #ededed",
 "y# c #010101",
 "z# c #5c5c5c",
 "A# c #b7b7b7",
 "B# c #dcdcdc",
 "C# c #262626",
 "D# c #818181",
 "E# c #4b4b4b",
 "F# c #a6a6a6",
 "G# c #151515",
 "H# c #707070",
 "I# c #cbcbcb",
 "J# c #3a3a3a",
 "K# c #f0f0f0",
 "L# c #959595",
 "M# c #040404",
 "N# c #5f5f5f",
 "O# c #bababa",
 "P# c #292929",
 "Q# c #848484",
 "R# c #dfdfdf",
 "S# c #4e4e4e",
 "T# c #a9a9a9",
 "U# c #181818",
 "V# c #cecece",
 "W# c #737373",
 "X# c #3d3d3d",
 "Y# c #f3f3f3",
 "Z# c #989898",
 "0# c #070707",
 "1# c #626262",
 "2# c #bdbdbd",
 "3# c #2c2c2c",
 "4# c #878787",
 "5# c #e2e2e2",
 "6# c #515151",
 "7# c #acacac",
 "8# c #1b1b1b",
 "9# c #d1d1d1",
 ".a c #767676",
 "#a c #404040",
 "aa c #f6f6f6",
 "ba c #9b9b9b",
 "ca c #0a0a0a",
 "da c #656565",
 "ea c #c0c0c0",
 "fa c #2f2f2f",
 "ga c #8a8a8a",
 "ha c #e5e5e5",
 "ia c #afafaf",
 "ja c #545454",
 "ka c #1e1e1e",
 "la c #d4d4d4",
 "ma c #797979",
 "na c #434343",
 "oa c #f9f9f9",
 "pa c #9e9e9e",
 "qa c #0d0d0d",
 "ra c #686868",
 "sa c #c3c3c3",
 "ta c #323232",
 "ua c #8d8d8d",
 "va c #e8e8e8",
 "wa c #575757",
 "xa c #b2b2b2",
 "ya c #212121",
 "za c #d7d7d7",
 "Aa c #7c7c7c",
 "Ba c #464646",
 "Ca c #fcfcfc",
 "Da c #a1a1a1",
 "Ea c #101010",
 "Fa c #6b6b6b",
 "Ga c #c6c6c6",
 "Ha c #353535",
 "Ia c #909090",
 "Ja c #ebebeb",
 "Ka c #b5b5b5",
 "La c #5a5a5a",
 "Ma c #242424",
 "Na c #7f7f7f",
 "Oa c #dadada",
 "Pa c #494949",
 "Qa c #a4a4a4",
 "Ra c #ffffff",
 "Sa c #131313",
 "Ta c #6e6e6e",
 "Ua c #c9c9c9",
 "Va c #383838",
 "Wa c #939393",
 "Xa c #eeeeee",
 "Ya c #b8b8b8",
 "Za c #020202",
 "0a c #5d5d5d",
 "1a c #dddddd",
 "2a c #272727",
 "3a c #828282",
 "4a c #a7a7a7",
 "5a c #4c4c4c",
 "6a c #161616",
 "7a c #cccccc",
 "8a c #717171",
 "9a c #3b3b3b",
 ".b c #f1f1f1",
 "#b c #969696",
 "ab c #050505",
 "bb c #606060",
 "cb c #bbbbbb",
 "db c #2a2a2a",
 "eb c #858585",
 "fb c #e0e0e0",
 "gb c #4f4f4f",
 "hb c #aaaaaa",
 "ib c #191919",
 "jb c #cfcfcf",
 "kb c #747474",
 "lb c #3e3e3e",
 "mb c #f4f4f4",
 "nb c #999999",
 "ob c #080808",
 "pb c #636363",
 "qb c #bebebe",
 "rb c #2d2d2d",
 "sb c #888888",
 "tb c #e3e3e3",
 "ub c #525252",
 "vb c #adadad",
 "wb c #1c1c1c",
 "xb c #777777",
 "yb c #d2d2d2",
 "zb c #414141",
 "Ab c #f7f7f7",
 "Bb c #9c9c9c",
 "Cb c #0b0b0b",
 "Db c #666666",
 "Eb c #c1c1c1",
 "Fb c #303030",
 "Gb c #8b8b8b",
 "Hb c #e6e6e6",
 "Ib c #555555",
 "Jb c #b0b0b0",
 "Kb c #1f1f1f",
 "Lb c #d5d5d5",
 "Mb c #7a7a7a",
 "Nb c #444444",
 "Ob c #fafafa",
 "Pb c #9f9f9f",
 "Qb c #0e0e0e",
 "Rb c #696969",
 "Sb c #c4c4c4",
 "Tb c #333333",
 "Ub c #8e8e8e",
 "Vb c #e9e9e9",
 "Wb c #585858",
 "Xb c #b3b3b3",
 "Yb c #222222",
 "Zb c #d8d8d8",
 "0b c #7d7d7d",
 "1b c #474747",
 "2b c #fdfdfd",
 "3b c #a2a2a2",
 "4b c #111111",
 "5b c #6c6c6c",
 "6b c #c7c7c7",
 "7b c #363636",
 "8b c #919191",
 "9b c #ececec",
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 }
 #
 # Initialisation here
 #
 set STAR_NUM 100
 set DIST 10

 set zoom -15
 set tilt 90
 set spin 0
 set twinkle 0
 set animate 10

 InitStars

 foreach a [after info] {after cancel $a}

 # Start it all

 setup .gl
 animate

 list