sphere -r 10.0 -ssw 0 -esw 180 -n half_sphere;And a simple GUI with menu and buttons for creating an half-sphere:
// Simple GUI with a button for creating an half-sphere if ("window -exists simpleGUI") deleteUI simpleGUI; window -menuBar true -widthHeight 200 60 -title "A simple GUI" simpleGUI; menu -label "File" -tearOff true; menuItem -label "Open"; menuItem -label "Save"; menuItem -divider true; menuItem -label "Quit" -command "QuitApplication"; menu -label "Help" -helpMenu true; menuItem -label "Content"; menuItem -label "About"; columnLayout; button -label "Hello" -width 44 -command "PrintHello" Button_1; button -label "Sphere" -width 44 -command "CreateSphere" Button_2; button -label "Quit" -width 44 -command "Quit" Button_3; showWindow simpleGUI; proc PrintHello() { print "Hello\n"; } proc CreateSphere() { sphere -r 60.0 -ssw 0 -esw 180 -n half_sphere; } proc QuitApplication() { deleteUI simpleGUI; }
I never understood why people keep inventing their own script languages for embedding in software. I can't see any reason why they didn't just use Tcl... -SetokGS 2009-01-16: It's an historical reason. Behind Maya there is two software: Wavefront and Alias Power Animator. When they were purchased by SGI in 1995, it was decided to merge them into a new software (Maya). The first version of Maya used Tcl, but there was a debate between 3 scripting languages: Tcl, Perl or Sophia (an in-house language). Finaly the winner was Sophia, renamed MEL (Maya Embedded Language) and influenced by Tcl.It is always possible to use Tcl with Maya by creating a socket and sending commands throught port 2222.