Anyone want to define the difference between a toy and a game?LV thinks of the difference being that a toy is a visual or executing bit of code that does something cute, but which is not intended to provide any re-play value; the user doesn't interact according to a set of rules to accomplish a goal, with a chance of not achieving that goal. In LV's mind, a game is a bit of code that does something cute, with the intent being that the user interacts according to a set of rules to accomplish some goal, with a chance of not achieving that goal.Other opinions?wdb I propose this difference: a game makes the user play, a toy makes the programmer play.neb A friend of mine states that a game can be won or lost. A toy has no end (and no end but itself). eg, Pac Man is a game. The Sims is a toy.AMG: What about single-player Tetris? You can lose, but you can't win. Multi-player Tetris, on the other hand, is won when all other players have lost.neb: I would contend that with a score and a time-limit, you have a goal you can win or lose--even if it's only a temporary situation (and any game can be started for a rematch). Every time you play tetris, you're either trying to get a hgiher score or a longer time than the previous round. Anything that can be scored would inherently be a game (under my friend's definition.)
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