Description edit
Keith Vetter 2003-10-06 -- I bet a lot of people have written this visually fun little program. Here's my version that I wrote several years ago based on some Java applet. I reorganized the code a bit based on DKF's observation from Rain Storm that deleting a canvas item is leaky (the tags are the problem).Double clicking in the window will toggle the display of a control panel.Code edit
##+########################################################################## # # stars.tcl -- Does a starfield animation # by Keith Vetter Oct 5, 2003 # package require Tk array set S {w 500 h 500 afterID "" delay 20 lbl,0 "Go" lbl,1 "Stop"} array set G {go 1 rot 0 drot 1} ##+########################################################################## # # NewStar -- Creates new stars of a given type # proc NewStar {cnt type} { global S STARS if {! [info exists STARS(cnt)]} {set STARS(cnt) -1} while {[incr cnt -1] >= 0} { set x [expr {rand() * $S(w) - $S(w2)}] ;# Select x,y,z for new star set y [expr {rand() * $S(h) - $S(h2)}] if {$x == 0 && $y == 0} {set x 10} set z [expr {int(rand() * 100)}] set idx [incr STARS(cnt)] ;# Save into our global array set STARS($idx) [list $x $y $z $type] set n [.c create rect -999 -999 -999 -999] set STARS(tag,$idx) $n } } ##+########################################################################## # # StarDraw -- draws one star # proc StarDraw {idx} { global STARS S G foreach {x y z type} $STARS($idx) break incr z -2 ;# It's getting closer if {$z < -63} {set z 100} set xx [expr {($x*64) / (64+$z)}] ;# Divide by z to get location set yy [expr {($y*64) / (64+$z)}] set X [expr {$xx * $G(rot,cos) - $yy*$G(rot,sin)}] ;# Rotate if needed set Y [expr {$xx * $G(rot,sin) + $yy*$G(rot,cos)}] if {abs($X) > $S(w2) || abs($Y) > $S(h2)} {set z 100} ;# Offscreen? lset STARS($idx) 2 $z set color [expr {$z > 50 ? "gray" : $z > 35 ? "lightgray" : "white"}] if {$type == 0} { set d [expr {(100 - $z) / 50}] if {$d == 0} {set d 1} .c coords $STARS(tag,$idx) [MakeBox $X $Y $d] .c itemconfig $STARS(tag,$idx) -fill $color } else { ;# Cross hair type star .c delete star_$idx set d [expr {(100 - $z) / 20}] foreach {x0 y0 x1 y1} [MakeBox $X $Y $d] break .c create line $x0 $Y $x1 $Y -tag star_$idx -fill $color .c create line $X $y0 $X $y1 -tag star_$idx -fill $color if {$z < 50} { set d [expr {$d / 2}] foreach {x0 y0 x1 y1} [MakeBox $X $Y $d] break .c create line $x0 $y0 $x1 $y1 -tag star_$idx -fill $color .c create line $x1 $y0 $x0 $y1 -tag star_$idx -fill $color } } } ##+########################################################################## # # StarAnimate -- does one round of updating all the stars then schedules # itself to be called again after a short delay. # proc StarAnimate {} { global G S STARS set now [clock click -milliseconds] after cancel $S(afterID) if {! $G(go)} return set G(rot) [expr {$G(rot) + $G(drot)*3.14159/180}] set G(rot,cos) [expr {cos($G(rot))}] set G(rot,sin) [expr {sin($G(rot))}] for {set j 0} {$j <= $STARS(cnt)} {incr j} { StarDraw $j } if {! $G(go)} return # Keep delay between rounds constant if possible set t [expr {[clock click -milliseconds] - $now}] set delay [expr {$S(delay) - $t}] if {$delay <= 0} {set delay 1} set S(afterID) [after $delay StarAnimate] } proc Stop {} { global G S set G(go) [expr {! $G(go)}] .stop config -text $S(lbl,$G(go)) if {$G(go)} StarAnimate } proc MakeBox {x y d} { return [list [expr {$x-$d}] [expr {$y-$d}] [expr {$x+$d}] [expr {$y+$d}]] } proc Scaler {n} {.rot config -label "Rotation: $n"} ;# Relabels scale widget proc ToggleCtrl {} { ;# Toggles control panel if {[winfo ismapped .bottom]} { pack forget .bottom } else { pack .bottom -side bottom -fill x -before .c } } proc ReCenter {W h w} { ;# Called by configure event global S foreach S(w) $w S(h) $h break foreach S(w2) [expr {$w /2}] S(h2) [expr {$h /2}] break $W config -scrollregion [list -$S(w2) -$S(h2) $S(w2) $S(h2)] } proc DoDisplay {} { canvas .c -width $::S(w) -height $::S(h) -bg black -highlightthickness 0 frame .bottom button .stop -text "Stop" -command Stop -width 5 .stop configure -font "[font actual [.stop cget -font]] -weight bold" scale .rot -from -5 -to 5 -orient h -variable G(drot) \ -showvalue 0 -command Scaler -relief ridge pack .c -side top -expand 1 -fill both pack .stop .rot -in .bottom -side right -expand 1 image create photo ::img::blank -width 1 -height 1 button .about -image ::img::blank -highlightthickness 0 \ -command {tk_messageBox -message "Stars\nby Keith Vetter, October 2003"} place .about -in .bottom -relx 1 -rely 0 -anchor ne bind .c <Configure> { ReCenter %W %h %w NewStar 10 1 NewStar 90 0 StarAnimate bind .c <Configure> { ReCenter %W %h %w } } bind all <Double-Button-1> ToggleCtrl } DoDisplay
uniquename 2013aug18For those readers who do not have the time/facilities/whatever to setup the code above and execute it, here is an image that shows what the starfield looks like --- but this static image does not do justice to the fact that the viewer seems to be flying toward/among the stars and the stars are rotating (or the viewer is doing slow barrel rolls).If the user double-clicks on the starfield (canvas), a 'Rotation' Tk 'scale' widget appears at the bottom of the GUI, by which the user can change the direction and speed of the rotation.Richard Suchenwirth also provided a similar code at A minimal starfield, apparently in 2005 --- a couple of years after Vetter seems to have posted this code.